
Click on the picture to take you to our homepage!

I had an emotional root to that sound. For me, it is where his pain is trapped. That emotional memory is trapped in that part of his body, his throat. In just doing the voice, I immediately got into the physicality of Gollum and embodied the part as I would if I were playing it for real.
Serkis' performance was so strong as Gollum that the initial digital character has evolved throughout the production to be more like the actor. Gollum is probably the most actor-driven digital creature that has ever been used in a film before
In my opinion it's always been a fallacy, the notion that human characters have to look photo-realistic in CG. You can do so much more with stylized human characters. Audiences innately know how humans move and gravity works, so if a human character doesn't feel right, they'll feel something's wrong. But if the weight works for stylized characters, the audience doesn't question it.
*Okay, so maybe I'm just a geek cinephile but it totally looks like CGI to me - it's the lack of emotion in the eyes, the stiff appendages and the rubberized body motions that give it away so easily. However, that said, the technology has come a long way and it still looks pretty darn fantastico*
*I hate this type of lazy film making. It gets big stars on the cheap so they don't have to work too many days. Then a computer does the rest. No real investment in actors at least trying to get into character (any wrong expression can be fixed by the computer guy) and no real sets. It's lazy and an insult to ones intelligence*
*Animated Angelina HOT...Buuut. She's also animated, which defeats the purpose of daydreaming in my book. Why go thru all the trouble for the animation technique when you can just shoot live-action. Obviously it's cheaper, but it kinda takes the magic out of the movies*
The special visual effects were produced in collaboration with acclaimed portrait artist Jason Walker. The puppet eye effects demonstrate a first in the field of animation: a seamless, unnerving integration of human and puppet performance. This innovative process, created by Walker for the film, required meticulous precision and involved the placement of real human eyes onto individual puppets. For each scene, the puppet's animation was analyzed and corresponding human facial expressions were filmed in order to match the puppet's motion. The eye performances required long rehearsal time, great patience and precise notes. Once the live-action eyes were filmed, Walker then individually positioned, digitally scaled, painted and re-timed the footage for nuance and believability of gesture. The extraordinary result of this process is a new kind of puppet: one with the soul and memories of a living being.
Warhol’s Screen Tests are revealing portraits of hundreds of different individuals, shot between 1963 and 1966. When asked to pose, subjects were lit and filmed by Warhol’s stationary 16mm Bolex camera on silent, black and white, 100-foot rolls of film. Each Screen Test is exactly the same length, lasting only as long as the roll of film. The standard formula of subject and camera remaining almost motionless for the duration of the film, results in a “living portrait.”
Why did Dreyer fragment his space, disorient the visual sense and shoot in closeup? I think he wanted to avoid the picturesque temptations of a historical drama. There is no scenery here, aside from walls and arches. Nothing was put in to look pretty. You do not leave discussing the costumes (although they are all authentic). The emphasis on the faces insists that these very people did what they did. Dreyer strips the church court of its ritual and righteousness and betrays its members as fleshy hypocrites in the pay of the British; their narrow eyes and mean mouths assault Joan's sanctity.
To modern audiences, raised on films where emotion is conveyed by dialogue and action more than by faces, a film like ``The Passion of Joan of Arc'' is an unsettling experience--so intimate we fear we will discover more secrets than we desire. Our sympathy is engaged so powerfully with Joan that Dreyer's visual methods--his angles, his cutting, his closeups--don't play like stylistic choices, but like the fragments of Joan's experience
We have since been repeating the same motions, repeating the act of projecting our thoughts, ideas and self image into all sorts of medium like rock frescos, sculpture, print, photography. We endlessly reproduce the human form in many ways as if to become inmortal through the expression of these forms. As if we would live forever through these time enduring stone impressions of ourselves.
In a way, facial expression and emotions could be considered the original sin, the apple that had us cast from eden. For facial expression was the precursor of communication and gave way to the more sophisticated methods of communication like language and writing. It is not by chance then that all art forms are filled with endless iterations of the human form, especially the face.